Sixty rounds. Twelve bosses. One very angry capybara. A one-tap arcade shooter.
PLAY NOW
Saws, lasers and slam blocks, all hunting the one thing you cannot hide — your own cursor.
PLAY NOW
Three minutes on a dead street, then thirty seconds to reach the evac. Everything you looted rides on getting there.
PLAY NOW
Three minutes of open-plan hell, a swarm that files itself at you, and a CEO who clocks in at five. An office survivor arcade.
PLAY NOWTwo boba pearls joined by a strand of syrup. Move one and the goo drags the other. A tethered physics puzzler.
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Twenty levels of a dying desktop, close buttons that shrink, swap sides and run from your cursor. A Y2K whack-a-mole.
PLAY NOW
Sixteen moments in history, shuffled into a four-by-four grid. Four checks to put them back in order. A daily chronology puzzle.
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Green square to red square. That is the whole game — except something is doing vector maths about where you are going to be.
PLAY NOWForty relics buried under four ages of filth. Scrub them back to a shine, then let the museum pay you while you sleep.
PLAY NOWForty cosmic gods and one unstable laser. Hold too little and the boss kills you, hold too long and the weapon does. A push-your-luck boss battler.
PLAY NOWForty identical machine processes drift through a network. One of them is you, and something is watching how everything moves. A blend-in evasion arena.
PLAY NOW
Five stages. Ten balls. A boss winding up to swing. A pachinko RPG battler.
IN DEVELOPMENT
Six tools. One room of breakable things. Ninety seconds and a combo that decays. A physics destruction arcade.
IN DEVELOPMENT
Trap your house, then rob theirs. Three bots at your back, four defenders in the dark, ninety seconds to steal the diary and run.
IN DEVELOPMENT
Run the street, wreck everything on it, and outpace the neighbours coming the other way. A top-down chase game.
IN DEVELOPMENT
A station full of strangers, jobs that must get done, and something in the vents.
IN DEVELOPMENT
The maze is happy you came. The maze would like you to stay.
IN DEVELOPMENT
A story told in ink and motion, from the place between one life and the next.
Every city keeps a court that never sat. Judgement is still handed down.
COMING SOON
Recovered from a wall that predates the city. The glyph ring has never been read straight through — every translation disagrees after the fourth mark, and the disagreements do not repeat.
It sits calmly. It has always sat calmly. Those who have played far enough into Galaxy Dog’s know better than to fire on it.
DO NOT SHOOT THE CAPYBARA
Welcome, Initiate, to the outer limits of the city and the mind. Here we delve into the dark grimoires of urban tales, cosmic horrors, and games that push the boundaries of what’s expected. Explore our sectors of forbidden knowledge.