Hood GrimoireProduction

Two hooded figures walking a cracked path into a cosmic vortex, one carrying a lantern

The Arcade

Galaxy Dog’s

Sixty rounds. Twelve bosses. One very angry capybara. A one-tap arcade shooter.

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Cursor Guillotine

Saws, lasers and slam blocks, all hunting the one thing you cannot hide — your own cursor.

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Midnight Extraction: W.E.T

Three minutes on a dead street, then thirty seconds to reach the evac. Everything you looted rides on getting there.

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Corporate Downsizing

Three minutes of open-plan hell, a swarm that files itself at you, and a CEO who clocks in at five. An office survivor arcade.

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Tethered Twins: Tapioca

Two boba pearls joined by a strand of syrup. Move one and the goo drags the other. A tethered physics puzzler.

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Pop-Up Panic

Twenty levels of a dying desktop, close buttons that shrink, swap sides and run from your cursor. A Y2K whack-a-mole.

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Chronos Grid

Sixteen moments in history, shuffled into a four-by-four grid. Four checks to put them back in order. A daily chronology puzzle.

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Cursor Sniper

Green square to red square. That is the whole game — except something is doing vector maths about where you are going to be.

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Rust Removal: Museum Tycoon

Forty relics buried under four ages of filth. Scrub them back to a shine, then let the museum pay you while you sleep.

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Overcharge: Cosmic Edition

Forty cosmic gods and one unstable laser. Hold too little and the boss kills you, hold too long and the weapon does. A push-your-luck boss battler.

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Anomaly.io

Forty identical machine processes drift through a network. One of them is you, and something is watching how everything moves. A blend-in evasion arena.

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Plunge

Five stages. Ten balls. A boss winding up to swing. A pachinko RPG battler.

IN DEVELOPMENT

Breakpoint

Six tools. One room of breakable things. Ninety seconds and a combo that decays. A physics destruction arcade.

IN DEVELOPMENT

Nosy Neighbor: Block Wars

Trap your house, then rob theirs. Three bots at your back, four defenders in the dark, ninety seconds to steal the diary and run.

IN DEVELOPMENT

Ruckus

Run the street, wreck everything on it, and outpace the neighbours coming the other way. A top-down chase game.

IN DEVELOPMENT

Dead Signal

A station full of strangers, jobs that must get done, and something in the vents.

IN DEVELOPMENT

Smiley’s World

The maze is happy you came. The maze would like you to stay.

IN DEVELOPMENT

The Grimoires

Purgatory Babies

A story told in ink and motion, from the place between one life and the next.

MANGA SHORT ANIMATION
COMING SOON

Court Zero

Every city keeps a court that never sat. Judgement is still handed down.

COMING SOON

The Elder Seal

A capybara's face carved into an ancient stone disc ringed with arcane glyphs

The Capybara That Watches

Recovered from a wall that predates the city. The glyph ring has never been read straight through — every translation disagrees after the fourth mark, and the disagreements do not repeat.

It sits calmly. It has always sat calmly. Those who have played far enough into Galaxy Dog’s know better than to fire on it.

DO NOT SHOOT THE CAPYBARA

Welcome, Initiate, to the outer limits of the city and the mind. Here we delve into the dark grimoires of urban tales, cosmic horrors, and games that push the boundaries of what’s expected. Explore our sectors of forbidden knowledge.